Localizor
7 months ago
Stats
Total votes received: 13369| Language | Translations | Votes |
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English |
4601
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German |
4512
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Russian |
4511
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0 |
French |
4386
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0 |
Portuguese (Brazil) |
3940
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Italian |
3567
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Turkish |
3356
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Polish |
3242
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Ukrainian |
3152
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Chinese (simplified) |
2996
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Spanish |
2972
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Czech |
2316
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Korean |
1831
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Dutch |
1608
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Chinese (traditional) |
1584
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Japanese |
1228
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Portuguese |
1106
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Spanish (Latin America) |
962
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Swedish |
714
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Slovak |
487
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Arabic |
429
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Belarusian |
380
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Croatian |
341
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Vietnamese |
184
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Greek |
161
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Norwegian |
126
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| Total | 54692 | 0 |
Translations
1 star features are simple features that help satisfy submarkets to a lesser degree
2 star features are far more effective at satisfying their target audiences than 1 star features, as you'll get more value for the time spent developing them
3 star features don't satisfy your target audience, but instead modify your software in some way
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7 months ago
Let's look at the features you can pick for your product. Each feature takes time to develop and satisfies different markets.
Software is divided up into specializations, like 2D, 3D, System, etc. Each specialization is shown as a container in the feature panel and each container has a list of extra features you can add. The extra features require that your employees have the right amount of "stars" for the specialization they belong to.
Features that are highlighted in red are unavailable because you don't have any employees in your selected development teams that have the required amount of stars.
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7 months ago
You can also pick a price. If you leave the price field alone, the best price will be picked based on the software and features you've chosen. You can click the Price button to reset the price.
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7 months ago
Then pick a name. You can either write one yourself or press the "Name:" button to have it generated.
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7 months ago
If applicable, you can pick a software category. Each category for a software type has different development times, popularity, audience retention, features and its own target audience.
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7 months ago
Welcome to the design document, the heart of Software Inc. This is where you decide what kind of software you want to make.
Start by picking a software type.
Click continue to advance the tutorial.
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7 months ago
Continue by going to the first page of the advanced design document.
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7 months ago
Start the tutorial by pressing the {H:Develop software} button to bring up the design document.
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7 months ago
Now, let's assign the room to a team, employees from other teams may then not use it or even pass through it.
Right click your new room and choose {H:Switch team}, which resembles a group of people. A window will appear, click on {H:Core} to assign the room to the Core team.
Remember to assign employees to a team as well. You can do this either by pressing {KeyBind:ContextMenu} on an employee and choosing {H:Switch team}, from the employees window or directly in the hiring window.
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7 months ago
Your founder does not get hungry, lonely, need bathroom breaks or get annoyed in general, but when you hire new employees they will. So make sure to add at least one vending machine, a radiator, a ventilator and a separate bathroom before you hire new employees.
Toggle the audio overlay to advance.
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7 months ago
When you put tables next to each other they will be grouped together if they don't have anything on top of them. Tables that are grouped together can be used for meetings. To see which tables are grouped, just select one table and its group will be highlighted in blue.
It's important you control the noise levels in your working environment, try enabling the audio overlay to see what furniture is making noise.
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7 months ago
Finally add a computer. When you add a computer click and hold where you want to add it and drag the mouse in the direction you want it to face, finally, release the mouse button to place it.
Computers have to sit on top of a table and face a chair.
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7 months ago
Now add a chair. Chairs can only be added to tables.
Note that some furniture, like chairs and tables, can be replaced with alternate versions after they have been placed. You can use the context menu to easily replace a lot of furniture at once, by selecting all furniture of the same type in the selected rooms for example.
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7 months ago
Let's put some furniture in your room.
Build a new table by clicking on the {H:Furnish} button or searching for {H:table}.
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7 months ago
Pressing {KeyBind:MultipleSelect} on objects, rooms or employees will allow you to select several at once, you can then press {KeyBind:ContextMenu} anywhere to see the context menu. You can hold {KeyBind:SweepSelect} down to select objects of the same type quickly or press {KeyBind:NormalSelection} and drag to select everything within a rectangle.
Try selecting at least 2 things in the game.
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7 months ago
If the review score is unsatisfactory, you can click the iterate button to pause development and let your designers rework the design document. This will tighten up any loose ends, but also set back your project progress a bit.
If you are happy with your score, just close the review window and continue development.
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7 months ago
Reviews will pour in as time goes on. You can finish it prematurely if you want, but if you want high accuracy, you should wait until all reviews are in.
Note that reviews will be based on a version of the project that existed when you first clicked review, so any subsequent changes wont be accounted for.
Click the {H:End} button on the review when the progress bar has filled up.
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7 months ago
When doing a review you have to choose how many reviews you want. The more reviews you have, the better accuracy you get.
You also have to decide who you want to carry out the review, which affects the final price.
Finally, you have to decide which parts of the software to review. If you have already gotten good scores from a past review, you can save time and money by skipping those areas for the current review.
Pres {H:OK} when you are ready to continue.
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7 months ago
To start developing software, designers need to piece together a design document. This document describes how the software should be developed and structured, to make sure everyone is on the same page.
The design phase is split up into iterations. Each iteration increases the potential end quality and decreases the speed and amount of bugs in your project. There are 2 ways to tackle the design phase:
•You can finish 1 iteration and handle any issues in the development phase
•You can finish all iterations and have less issues in the development phase
The first method is very effective, but makes it hard to estimate how long development will take, however the second method is guaranteed to extend the design phase exponentially.
Press {H:continue} to advance the tutorial.
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7 months ago
Quicker to make friends and friendships never fade
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7 months ago
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